- Inter-faculty Studies in Bioinformatics and Systems Biology
- Bachelor's degree, first cycle programme, Computer Science
- Bachelor's degree, first cycle programme, Mathematics
- Master's degree, second cycle programme, Bioinformatics and Systems Biology
- Master's degree, second cycle programme, Computer Science
- Master's degree, second cycle programme, Mathematics
Cooperation, competition, and communication without a screen: using games in soft skills development 2600-KKK-OG
ONLY STUDENTS FROM OUTSIDE THE UW FACULTY OF MANAGEMENT MAY PARTICIPATE IN THE WORKSHOP – these classes are intended as a substantive continuation and development of the "Games in Personal and Professional Development" workshop, but participation is also possible without prior completion of that course.
This workshop is an advanced social skills laboratory, serving as a substantive continuation and deepening of the topics covered in the "Games in Personal and Professional Development" course. While the classes are standalone and open to those who did not participate in the first part, the program emphasizes the increased complexity of the mechanisms analyzed. We focus on "off-screen" games (board, card, narrative), treating them as precise models of social and economic reality, in which mistakes do not entail real losses but provide important lessons.
Topic Scope
Particular attention is paid to the dynamics between individuals and groups and to analyzing the costs of choices and decisions made during gameplay:
• Decision Economics and Risk Management: Participants learn to value resources in changing market conditions (games based on trade and the stock market). We analyze the concept of opportunity cost – what do we lose by choosing a given development path?
• Strategy vs. Tactics: Developing the ability to flexibly change plans in response to opponents' moves or random events. How can we maintain a long-term vision while extinguishing current fires?
• The Psychology of Success and Delayed Gratification: Developing patience in building economic engines and understanding why short-term gains often lead to ultimate failure.
• Ethics and Cooperation: Exploring the limits of trust in conflict-of-interest situations. We analyze the impact of ethics on building alliances.
• Resource Allocation Under Pressure: Improving time and people management effectiveness in fast-paced gameplay scenarios.
Course Methodology: From Action to Reflection.
The course is held in a workshop format. Each session consists of:
• Analytical Module: A brief theoretical introduction combining learning with game mechanics.
• Operational Module (Gameplay): A practical challenge – the game serves as a research tool that forces participants to interact and make quick decisions.
• 3. In-Depth Debriefing: A moderated discussion during which we deconstruct the gameplay. We combine game mechanisms with real-world applications in business, teamwork, and self-development.
Course coordinators
Type of course
Mode
Learning outcomes
Upon successful completion of the course, the student:
Is able to identify and critically evaluate key game mechanics (e.g., faction asymmetry, risk management, negotiations, resource management) and their impact on the modeled competencies.
Is capable of conducting in-depth self-reflection on their emotional responses, playing style, and decisions made, as well as formulating concrete plans for implementing the resulting conclusions.
Consciously adapts their plans and strategies of action in dynamically changing conditions, drawing conclusions useful in professional and personal contexts.
Assessment criteria
Conditions for a passing grade: obtaining the required total number of points.
Points are awarded for active participation in classes and for mini-essays.
Points obtained during the classes constitute 100% of the total points.
Bibliography
1. Berne, E. 1987. W co grają ludzie? Warszawa: PWN
2. Caillois, R. 1997. Gry i ludzie. Warszawa: Volumen
3. Gobet, F., Voogt, A.de, Retschitzki, J. 2004. The Psychology of Board Games. Nowy Jork: Psychology Press
4. McGonigal, J. 2011. Reality is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press.
5. Huizinga, J. 1985. Homo Ludens. Zabawa jako źródło kultury, Warszawa: Czytelnik
6. Mayer, B & Harris, C 2010. Libraries Got Game. Alligned Learning Through Modern Board Games. Chicago: American Library Association
7. Mijal, M, 2012. Gry we współczesnej organizacji. Warszawa: WN WZ
Notes
|
Term 2026Z:
None |
Additional information
Information on level of this course, year of study and semester when the course unit is delivered, types and amount of class hours - can be found in course structure diagrams of apropriate study programmes. This course is related to the following study programmes:
- Inter-faculty Studies in Bioinformatics and Systems Biology
- Bachelor's degree, first cycle programme, Computer Science
- Bachelor's degree, first cycle programme, Mathematics
- Master's degree, second cycle programme, Bioinformatics and Systems Biology
- Master's degree, second cycle programme, Computer Science
- Master's degree, second cycle programme, Mathematics