- Inter-faculty Studies in Bioinformatics and Systems Biology
- Bachelor's degree, first cycle programme, Computer Science
- Bachelor's degree, first cycle programme, Mathematics
- Master's degree, second cycle programme, Bioinformatics and Systems Biology
- Master's degree, second cycle programme, Computer Science
- Master's degree, second cycle programme, Mathematics
ESG communication via games and gamification 2600-ESGKG-A(KZ)-OG
The course is designed to introduce the basic motivations, regulations, tools and factors involved in sustainability reporting. Following the introduction of them, participants will learn what game mechanisms and gamification are, and how to communicate ESG data with them. In the last class, held stationary, a game on communicating ESG information will be presented. Participants will learn about the most important factors motivating ESG reporting, such as the principles of green financing and adaptation to climate risks. The classes create an interesting combination of two high-profile and interesting areas that have gained considerable popularity in recent years. Students will also be able to see how to combine two seemingly dissimilar topics and create their own niche, which is very useful both when writing a thesis and in their future academic and business careers.
Type of course
Mode
Course coordinators
Learning outcomes
KNOWLEDGE
1. has a basic knowledge of regulations related to ESG data disclosure
2. understood the meaning of terms related to ESG reporting
3. understood the relationship between ESG information and game mechanisms
4. possessed knowledge of game mechanisms
SKILLS
1. is able to explain the factors behind the ESG reporting obligation
2. is able to list the game mechanisms used in ESG data communication
SOCIAL COMPETENCES
1. Is able to cooperate in a group of several people
2. Is able to present the results of their work in front of an audience
3.When they see an opportunity, they are able to give a suitable example or even confront the lecturer
Assessment criteria
Pre-test and post-test, Presence during classes / exercises conducted.
Practical placement
No.
Bibliography
Maltseva, K., Fieseler, C., & Trittin-Ulbrich, H. (2019). The challenges of gamifying CSR communication. Corporate communications: An international journal, 24(1), 44-62.
Wójcik, F. (2023). Helping Dwight: how gamification can improve CSR communication effectiveness?. Central European Management Journal, 31(3), 405-415.
Abad, J., Booth, L., Baills, A., Fleming, K., Leone, M., Schueller, L., & Petrovic, B. (2020). Assessing policy preferences amongst climate change adaptation and disaster risk reduction stakeholders using serious gaming. International Journal of Disaster Risk Reduction, 51, 101782.
Ouariachi, T., Elving, W. J., & Pierie, F. (2018). Playing for a sustainable future: The case of We Energy Game as an educational practice. Sustainability, 10(10), 3639.
Notes
Term 2025Z:
During the class, students will learn about motivations, regulations and factors related to ESG reporting, then game mechanisms will be presented and how to communicate ESG data through them. In the second to last class (full-time), a game related to the literature will be presented. The remaining classes are held remotely. |
Additional information
Information on level of this course, year of study and semester when the course unit is delivered, types and amount of class hours - can be found in course structure diagrams of apropriate study programmes. This course is related to the following study programmes:
- Inter-faculty Studies in Bioinformatics and Systems Biology
- Bachelor's degree, first cycle programme, Computer Science
- Bachelor's degree, first cycle programme, Mathematics
- Master's degree, second cycle programme, Bioinformatics and Systems Biology
- Master's degree, second cycle programme, Computer Science
- Master's degree, second cycle programme, Mathematics
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: