Innovative solutions in remote education 2300-MS3-E-ED-IR
Classes have the form of a workshop, activating students, encouraging overcoming of internalized mental patterns and standard organizational techniques in remote education.
1. Creativity and innovation. Creativity training. "Thinking outside the box".
2. Innovative creation of self-presentation.
3. Innovation and ways to shape it
• The need for innovation
• Innovation and the European Union
• Conceptual barriers on the road to European creativity
• Three dimensions of innovation
• Innovation in releasing training from the particular place - innovation in designing the office space - examples of Google, Multicom, Procter & Gamble.
4. Design thinking as the key to innovation in remote education - methods of designing online education forms using design thinking techniques:
• Brainstorming, empathy map, 5 why (5 times why), 6 hats method
• Moderator's role
5.Innovative way of using traditional forms of remote education. Innovative methods (immersion and zapping learning).
6. Online coaching
7. The phenomenon of hate on the Internet
8. Blog, vlog, webinar, fanpage - educational contexts of the informal Internet space
9. Edutainment - gamification, combining learner activities with educational activities (including geocaching, questing)
10. Virtual reality in education (extended reality in the context of educational activities in selected areas).
11.Innovation in remote education and social media.
Type of course
Mode
Learning outcomes
1. Knowledge:
Student:
- Knows the definition of the terms "creativity" and "innovation" and understands the differences between them
-Knows the process of implementing innovations into standard activities
-Knows and is able to point out innovative training techniques that use modern technologies
-Knows the term edutainment and understands how to combine entertainment with educational activities
-Knows the contexts of educational activities in the Internet (blog, vlog, webinar, fanpage)
- Knows methods that can be used to deal with hate in online relations
- Understands the essence of coaching activities carried out using remote methods
2. Skills:
Student:
- Can create an innovative self-presentation (for example for job interviews)
- Can design an educational activity in a remote form and point out innovative areas in his/her project, as well as explain their innovativeness.
- Knows how to use edutainment forms during planned educational activities
- Can use the learned coaching tools for own work
- Can apply design thinking principles during teamwork
3. Social competences:
Student:
- Presents selected creative ideas and innovative solutions to other members of the group, evaluates, supports and constructively criticizes the projects and solutions presented by others
- Effectively uses the knowledge gained during classes for virtual communication
- Communicates his/her needs in case of experiencing hate from users of the same virtual space
- Involves members of the group in the educational activities they have designed
- Works with other team members during solving tasks with the help of design thinking method
Assessment criteria
A. Presence and active participation in classes
B. Preparation of an innovative project for a remote workshop / training
(with indication of innovative areas)
Bibliography
1. Barney D. "Społeczeństwo sieci", Wydawnictwo Sic!, Warszawa 2008
2. Baruk J. "Zarządzanie wiedzą i innowacjami", Wydawnictwo Adam Marszałek, Toruń 2006
3. Nęcka E. "Trening Twórczości", Gdańskie WYdawnictwo Psychologiczne Profesjonalne, Gdańsk 2012
4. Kędzora M., Stańczyk M., "Grywalizacja jako sposób radzenia sobie z brakiem motywacji wśród studentów" w "Kultura i Edukacja" 2017 nr 1 (115), s. 119-133.
5. Anioł J. "Edutainment jako przestrzeń edukacji nieformalnej. Edukacyjny
potencjał programów telewizyjnych w świetle analizy serialu „Głęboka woda”
i wypowiedzi jego odbiorców", w "Kultura i Edukacja" 2017 nr 1 (115), s. 182-199.
6. Anioł J. "Emocje i edutainment, czyli więcej pytań niż odpowiedzi", w "Przegląd Pedagogiczny" 2016 nr 2.
7. Janasz K., Wiśniewska J. (2012) Innowacyjność organizacji w strategii inteligentnego i zrównoważonego rozwoju, Wydawnictwo Diffin, Warszawa.
8. Kerckhove D. (2001) Inteligencja otwarta. Narodziny społeczeństwa sieciowego. Wydawnictwo MIKOM, Warszawa.
9. Strużycki M. (2006) Innowacyjność w teorii i praktyce, Wydawnictwo SGH, Warszawa.
Additional information
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: