MS1-Media education in cyberculture 2300-N-MS1-ARM-EMC
This course examines the development of the cyberculture by analyzing current (latest published) popular-science articles, and exploring the ways that these visions converge with and diverge from present reality.
Each week we look at some of the current trends in cyberculture, and discuss how they may shape our social realities. The purpose of these discussions is to understand the relationship between society and technology, with a focus on digital, social communications media. Students are expected to prepare for the discussions by reading and watching selected materials and reflecting on these in written form (tasks). By the end of the course, students will be able to present an critical opinion regarding the effects of new media technologies on our lived existence.
Type of course
Course coordinators
Learning outcomes
Knowledge:
- student defines the basic concepts of media education and its role in culture (K_W01, K_W17);
Skills:
- student discusses cybercultural phenomena by pointing to their determinants, causes and the relationships between those phenomena and properties of human nature (K_U05, K_U07);
- student searches for cybercultural phenomena, collects and processes information about them referring to various sources, and determines problems, comments on them and proposes potential solutions (K_U01, K_U09, K_U13, K_U07)
- student asks significant questions about the relation between cyberculture and the environment.
Social competence:
- Student takes part in the discussion, argues his point of view (K_K08, K_K09)
- Student behavior manifests evidence of willingness to cooperate with the people and institutions to solve problems and take action in the field of media education (K_K08)
Assessment criteria
The student is obliged to:
- agree and disagree with selected opinion (indicate before classes), and be ready for discussion about it during the classes (arguments);
- describe the experience of life that are related to the discussed issue (before classes) and discuss the determinants and causes of the observed phenomena;
- find content on the web that illustrates, explains and confirms debated issue (eg. studies, articles, memes).
To complete the course student must score at least 75% of the points available.
Bibliography
The discussed texts are selected from the current articles of popular-science (magazines, blogs, news sites), and relate to cybercultural phenomena. Sample topics: culture of excess, consumerism, culture of repetition, trash art., hate speech, transhumanism, hikikomori, narcissism, kawaii, digital dementia, addiction to digital media, the digital transformation in business. Some topics will be illustrated with video, eg. Black Mirror series.
Additional information
Information on level of this course, year of study and semester when the course unit is delivered, types and amount of class hours - can be found in course structure diagrams of apropriate study programmes. This course is related to the following study programmes:
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: