IoT interface design 2700-M-API-D4PI
Topics to be discussed:
1. Designing interfaces for Internet of Things (IoT) devices e.g. wearables, smart home
2. Spacial design
3. Skeumorphism, Flat design, Neumorphism
4. Case studies: component design
5. Unified interfaces
6. Interactive prototypes
7. Introduction to UX and Human-Computer Interaction
Practical exercises based on real implementation examples will be conducted during the course.
Course coordinators
Type of course
Mode
Learning outcomes
The graduate knows and understands:
· basic concepts and principles of user interface design
· features and tools available in the Figma software for UI design
· the significance of hierarchy, layout, colors, and typography in interface design
The graduate is able to:
• create consistent wireframe designs and interactive prototypes using Figma
• effectively use the various tools, including layers, components and effects available in Figma
• design interfaces for various devices, including IoT devices
• use design guidelines from operating system and implement them in their designs
Assessment criteria
Project, in-class activity
Practical placement
none
Bibliography
Eyal, N. (2014). Hooked: How to Build Habit-Forming Products. Penguin Books
Krug, S. (2014). Nie każ mi myśleć! Helion
Kuang, C., Fabricant, R. (2022). User Friendly. Karakter
McEwen, A., Cassimally, H (2014). Designing the Internet of Things. Wiley John&Sons
Rowland, C., Goodman, E., Charlier, M. (2015). Designing Connected Products. Helion.
Winston, S. (2023). User Experience and User Interface. Designing Intuitive Experiences. Empowering Users in the IoT Era.