IoT interface design 2700-M-API-D4PI
Topics to be discussed:
1. Designing interfaces for Internet of Things (IoT) devices e.g. wearables, smart home
2. Spacial design
3. Skeumorphism, Flat design, Neumorphism
4. Case studies: component design
5. Unified interfaces
6. Interactive prototypes
7. Introduction to UX and Human-Computer Interaction
Practical exercises based on real implementation examples will be conducted during the course.
Type of course
Mode
Course coordinators
Learning outcomes
The graduate knows and understands:
· basic concepts and principles of user interface design
· features and tools available in the Figma software for UI design
· the significance of hierarchy, layout, colors, and typography in interface design
The graduate is able to:
• create consistent wireframe designs and interactive prototypes using Figma
• effectively use the various tools, including layers, components and effects available in Figma
• design interfaces for various devices, including IoT devices
• use design guidelines from operating system and implement them in their designs
Assessment criteria
Project, in-class activity
Practical placement
none
Bibliography
Eyal, N. (2014). Hooked: How to Build Habit-Forming Products. Penguin Books
Krug, S. (2014). Nie każ mi myśleć! Helion
Kuang, C., Fabricant, R. (2022). User Friendly. Karakter
McEwen, A., Cassimally, H (2014). Designing the Internet of Things. Wiley John&Sons
Rowland, C., Goodman, E., Charlier, M. (2015). Designing Connected Products. Helion.
Winston, S. (2023). User Experience and User Interface. Designing Intuitive Experiences. Empowering Users in the IoT Era.
Additional information
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: