Fundamentals of mobile application design 2700-M-API-D2PPAM
The course aims to introduce students to the basic principles of mobile application design. Particular emphasis will be placed on the methodology of design work. Students will also become familiar with selected tools used in mobile application design. The work will be done in groups (project teams) whose task will be to design a mobile application belonging to a selected category. After completing the course, students will be familiar with the stages of mobile application design and the activities undertaken within each of them.
Type of course
Mode
Course coordinators
Learning outcomes
After completing the course, students:
KNOWLEDGE:
- know and understand in-depth the range, subject specificity, and theories explaining complex relations between selected facts, objects, and phenomena, proper for social communication and media studies in the subdiscipline of information science (K_W01).
- know and understand the concepts of information and knowledge management and research methods, including those proper for analyzing and designing strategies and information management tools in various sectors (K_W04).
- know and understand in-depth the scope and subject specificity as well as theories proper for information architecture, including the interdisciplinary context of analysis and interpretation of cultural products in this field and the rules of selecting proper solutions, including technological ones, to solve particular organizational and research problems (K_W05).
- know and understand concepts, research methods, and rules of their selection proper for information science, used in designing, analyzing, and evaluating information systems in various ICT environments (K_W06).
- know and understand research methods specific to information science used in analyzing users' information needs and behaviors, including their interactions with digital information products and services, as well as assessing and educating their information competencies (K_W07).
SKILLS:
- can use research methods of social communication and media studies, particularly information science, to analyze information needs and behaviors of users, including their interaction with digital information products and services, as well as evaluation and training of their information competencies (K_U02).
- can select appropriate methods and tools, especially advanced information and communication techniques, to define and solve complex and untypical problems in the field of information architecture, and adapt these tools and methods, or create new ones, to the conditions of a given problem (K_U04).
- can cooperate with others in teamwork and take the leading role in teams, including leading the works of a whole team (K_U09).
OTHER COMPETENCES:
- is ready to recognize the importance of knowledge in solving cognitive and practical problems inherent in information architecture and to properly select experts and consult their opinions in case of difficulties in solving the problem (K_K02).
- is ready to observe ethical principles in information activities, including applying these principles to the planned functionalities of designed information solutions (K_K05).
Assessment criteria
1. Attendance:
a) full - 25%;
b) one absence - 20%;
c) two absences - 15%;
d) three absences and more - 0%.
2) Final project - up to 75%.
Final grades:
5: 91-100%
4,5: 81-90%
4: 71-80%
3,5: 61-70%
3: 50-60%
Final positive grades cannot be improved.
Practical placement
none
Bibliography
1. Gerard Goggin: Apps: From Mobile Phones to Digital Lives. Cambridge 2021.
2. Steinar Kvale: Prowadzenie wywiadów. Warszawa 2012.
3. Matt Lacey: Postaw na użyteczność: UX dla programistów i projektantów na przykładzie aplikacji mobilnych. Warszawa 2019.
4. Radomir Miński: Wywiad pogłębiony jako technika badawcza: możliwości wykorzystania IDI w badaniach ewaluacyjnych. „Przegląd Socjologii Jakościowej” 2017, t. 13, nr 3, s. 30‒51. WWW: https://dspace.uni.lodz.pl/bitstream/handle/11089/33474/PSJ_13_3_Minski.pdf?sequence=1&isAllowed=y
5. Iga Mościchowska, Barbara Rogoś-Turek: Badania jako podstawa projektowania user experience. Warszawa 2015.
6. Pablo Perea, Pau Giner P.: UX Design: projektowanie aplikacji dla urządzeń mobilnych. Gliwice 2019.
7. Jenifer Tidwell, Charles Brewer, Aynne Valencia: Projektowanie interfejsów: sprawdzone wzorce projektowe. Warszawa 2021.
and selected internet resources.
Additional information
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: