Fundamentals of construction and operation of IT equipment 2700-L-LM-D5PDED-ZTM
Lecture:
The subject matter of the course includes, among other things, in historical, applied and prospective terms, several thematic blocks. Lectures can be mixed, depending on the issue several thematic blocks may appear in the content of the lecture.
The main thematic blocks are:
Hardware:
In the section on data communications equipment and the media environment used, students will look at computer networks, discussing basic concepts related to computer networks such as communication protocols, IP addressing and network topologies. Students will also learn about the design of computers, multimedia devices. They will learn how computers, monitors, digital cameras and camcorders, computer networks, satellite communications and their applications work.
Software:
In the software section, students will be introduced to various operating systems such as Windows, macOS and Linux, basic computer software and application software. We will discuss software features, interfaces, major file types (with emphasis on multimedia and graphics files) and compare advantages and disadvantages. Students will learn about the basics of programming, gain knowledge of key programming concepts such as variables, loops and conditional statements. In exercises, they will learn how to create simple programs and web pages, as well as basic knowledge about creating multimedia files.
Computer security:
In the computer security topic block, students will gain basic knowledge of how to manage passwords, anti-virus software and about the operation of firewalls. They will learn how to protect their computer from online threats. They will learn the principles of cryptography, which guards data security.
Digital technologies:
This section will discuss various issues related to multimedia, electronic communications, cloud computing, artificial intelligence and machine learning. Students will learn, among other things, what technologies are behind Large Language Models (of the GPT chatbot kind) and their applications and impact on society and the economy.
Ethics and Law:
This block will discuss issues related to ethics in IT and digital technologies. We will touch on topics such as computer crimes, copyright infringement, fake news, data privacy, cyberbullying and responsibility for online content.
Trends:
This section will discuss the latest developments in computing and digital technology. Students will learn about the future prospects in these fields. This section will also enable both lectures and exercises to discuss current developments in the IT, ICT, cyber zone.
Exercises:
The subject matter of the course covers several areas, both in terms of history, practical application and future prospects. The exercises provided for this course will be diverse, and the selection of specific subject blocks will depend on the specific problem to be solved.
The main subject areas to be covered are:
Hardware:
In the section on ICT devices and their role in media, students will explore computer networks. Key concepts related to networks, such as communication protocols, IP addressing and various network topologies will be discussed. In addition, students will gain knowledge about the construction of computers and multimedia devices, and understand the principles of computers, monitors, cameras, digital cameras and computer networks. Satellite communications and practical applications of these technologies will also be covered in this class.
Software:
In the software section, course participants will be introduced to various operating systems, such as Windows, macOS and Linux, and basic computer software. Software features, user interfaces, and the main types of files will be discussed, with a focus on multimedia and image files. In addition, the course will focus on comparing the advantages and disadvantages of different software.
Students will also gain knowledge of programming basics, including important concepts such as variables, loops and conditional statements. Practical exercises will allow participants to learn how to create simple programs and websites, as well as gain basic knowledge of how to create multimedia files.
Computer security:
Within the section on computer security, exercise participants will gain fundamental knowledge of password management, the operation of antivirus software and firewalls. They will learn how to effectively protect their computer from potential threats coming from the network. In addition, participants will receive an introduction to the principles of cryptography, which plays a key role in data protection.
Digital technologies:
This section will discuss a variety of issues related to multimedia, electronic communications, cloud services, artificial intelligence and machine learning. Students will gain knowledge of the technologies used in Large Language Models, such as ChatGPT, and understand their practical applications and impact on society and the economy.
Ethics and Law:
This section will carefully consider ethical aspects related to the field of computing and digital technology. In the course of our deliberations, we will look at issues such as computer crimes, copyright violations, the spread of false information (fake news), data privacy, the phenomenon of cyberbullying and issues related to responsibility for content published online.
Trends:
In this block, we will cover the latest developments in the field of computer science and digital technology, taking a closer look at future prospects in these fields. In both lectures and exercises, students will have the opportunity to discuss current events and trends related to computer science, data communications and cybernetics, keeping them abreast of evolving technological innovations and their impact on the future.
Type of course
Mode
Course coordinators
Learning outcomes
At the end of the didactic cycle, students will have acquired new knowledge, competencies and skills:
KNOWLEDGE:
Students will gain knowledge of various operating systems, such as Windows, macOS and Linux, and computer software, including basic utility software. They will discuss software functions, interfaces, and the advantages and disadvantages of different operating systems.
They will learn the basics of programming, gaining knowledge of key programming concepts such as variables, loops and conditional statements. They will also have a basic understanding of creating simple programs and websites and creating multimedia files.
They will be introduced to concepts related to computer networks, such as communication protocols, IP addressing and network topologies. They will also gain knowledge about the construction of computers, multimedia devices and the operation of various data communications equipment.
They will gain basic knowledge of computer security, such as password management, antivirus software and firewall principles. They will learn how to protect their computer from online threats and about the principles of cryptography.
They will learn about various digital technologies such as multimedia, electronic communications, cloud computing, artificial intelligence and machine learning. They will gain knowledge about the applications of these technologies and their impact on society and the economy.
They will also discuss issues related to ethics in computing and digital technologies, such as computer crime, copyright infringement, data privacy, cyberbullying and responsibility for online content.
Students will keep abreast of the latest developments in computer science and digital technologies, which will give them an idea of the prospects for the development of these fields.
SKILLS:
Students will become familiar with various operating systems, such as Windows, macOS and Linux, and basic computer software. They will discuss software features, interfaces, major file types (with a focus on multimedia and image files) and compare their advantages and disadvantages. Students will gain basic programming knowledge, such as variables, loops and conditional statements. In exercises, they will learn to create simple programs, web pages and the basics of creating multimedia files.
Students will look at computer networks, discussing basic networking concepts such as communication protocols, IP addressing and network topologies. They will also learn about computer design, multimedia devices and the operation of computers, monitors, cameras, digital cameras, computer networks and satellite communications. They will gain knowledge of the applications of these devices.
Students will gain basic knowledge of password management, antivirus software and the operation of firewalls. They will also learn how to protect their computers from network threats and learn the principles of cryptography, which is responsible for data security.
ADDITIONAL COMPETENCIES:
Through this subject, students will gain a broad knowledge of computer software and hardware. They will learn to operate various operating systems, such as Windows, macOS and Linux, and use basic computer software. They will also have the opportunity to understand the basics of programming, such as variables, loops and conditional statements. Students will learn to create simple programs, websites and multimedia files.
In this course, students will gain a basic understanding of computer networks. They will discuss concepts such as communication protocols, IP addressing and network topologies. They will also learn about the design of computers, multimedia devices and applications of computer networks, satellite communications and other technological aspects.
Students will gain basic knowledge of password management, antivirus software and firewalls. They will learn how to protect their computers from network threats and learn the principles of cryptography, which is responsible for data security.
All of these additional competencies will support students in developing technological skills, understanding the operation of computer systems, using various IT tools and using digital technologies in an informed and safe manner.
Assessment criteria
Lecture:
The final grade consists of:
Test - dozens (50-60) single-choice questions (scope: knowledge from lectures). Criterion: a minimum of 60% correct answers. /Test always has a presented range of the number of points for a specific grade/.
- Possibility to pass, in addition to the colloquium, work on a semester project carried out in teams (then 25% project / 25% test).
The grade can be increased or decreased based on the student's activity and involvement in class, including the performance of partial projects or presentations.
The final grade of the course is a weighted average of the partial grades.
There is no possibility to improve a passing grade.
Successful completion of the course requires successful completion of all parts of the course and projects.
The individual components make up the final grade.
Exercises:
The final grade consists of:
Attendance (2 unexcused absences are allowed);
Test - dozens (50-60) single-choice questions (scope: knowledge from lectures). Criterion: a minimum of 60% correct answers. /Test always has a presented range of the number of points for a specific grade/.
- Possibility to pass, in addition to the colloquium, work on a semester project carried out in teams (then 25% project / 25% test).
The grade can be increased or decreased based on the student's activity and involvement in class, including the performance of partial projects or presentations.
The final grade of the course is a weighted average of the partial grades.
There is no possibility to improve a passing grade.
Successful completion of the course requires successful completion of all parts of the course and projects.
The individual components make up the final grade.
Bibliography
Literatura podstawowa:
Doug Lowe, Sieci komputerowe dla bystrzaków, tłum. Tadeusz Zawiła i Tomasz Walczak (Wydawnictwo Helion, 2019).
Adam Chabiński i Bartosz Danowski, Montaż komputera PC (Wydawnictwo Helion, 2010).
Russ White i Ethan Banks, Sieci komputerowe: najczęstsze problemy i ich rozwiązania, tłum. Lech Lachowski i Witold Woicki (Wydawnictwo Helion, 2019).
Adam Barnes, Build your own gaming PC (Haynes Publishing UK, 2019).
W. Curtis Preston, Using SANs and NAS. (O’Reilly Media, Inc., 2009).
Janusz Antoni Wójcik, Chłodzenie procesorów PC (Wydawnictwo Helion,
2020).
Literatura uzpupełniająca
Życie 3.0. Człowiek w erze sztucznej inteligencji, Tegmark Max, 2019, Prószyński Media
Superinteligencja. Scenariusze, strategie, zagrożenia, Bostrom Nick, 2021, Wydawnictwo Helion
Sztuczna inteligencja. Nowe spojrzenie. Tom 1, Russell Stuart Norvig Peter, 2023, Wydawnictwo Helion
Sztuczna inteligencja. Nowe spojrzenie. Tom 2, Russell Stuart Norvig Peter, 2023, Wydawnictwo Helion
Człowiek na rozdrożu. Sztuczna inteligencja 25 punktów widzenia, Brockman John (red.), 2020, Wydawnictwo Helion
Sztuczna inteligencja we współczesnych organizacjach. Jak autonomiczne systemy mogą wpływać na firmy, modele biznesowe i rynki? Andrzej Wodecki, 2021, Wydawnictwo Naukowe PWN
Literatura uzupełniająca:
„Zarządzanie-Technologie-Informatyka”, pod redakcją: Anna Górska, Karolina Szwedzka, Rafał Stachyra, 2022, Wydawnictwo Naukowe ArchaeGraph Diana Łukomiak
„Informatyka XXI wieku – wyzwania i dylematy Nowe spojrzenie”, pod redakcją: Jacek Wołoszyn, Agnieszka Molga, 2021, Uniwersytet Technologiczno-Humanistyczny im. Kazimierza Pułaskiego w Radomiu
„Informatyka XXI wieku – wyzwania i dylematy”, pod redakcją: Jacek Wołoszyn, Agnieszka Molga, 2021, Uniwersytet Technologiczno-Humanistyczny im. Kazimierza Pułaskiego w Radomiu
Quantum Computing and Other Transformative Technologies, Ahmed Banafa, Published 2023 by River Publisher
„Bezpieczeństwo aplikacji mobilnych. Podręcznik hakera”, Chell Dominic Erasmus Tyrone Colley Shaun Whitehouse Ollie, 2017, Wydawnictwo Helion
eBook Współczesne narzędzia cyfryzacji organizacji Piotr Czerwonka, Witold Bartkiewicz i Anna Pamuła, Łódź 2020, Wydawnictwo Uniwersytetu Łódzkiego
Digital Business Models: Concepts, Models, and the Alphabet Case Study, Bernd W. Wirtz, Springer Cham 2019
Blockchain. Zaawansowane zastosowania łańcucha bloków, Imran Bashir, Gliwice 2019, Wydawnictwo Helion.
Modele biznesu w Internecie. Teoria i studia przypadków polskich firm / redakcja naukowa Tymoteusz Doligalski, Warszawa 2014, Polskie Wydawnictwo Naukowe
Information Technology for Management: Advancing Sustainable, Profitable Business Growth, Efraim Turban, Linda Volonino, Gregory Wood, 9th Edition, Wiley 2013
Prawo sztucznej inteligencji, Luigi Lai, Marek Świerczyński [red.], 2020, Wydawnictwo C.H.Beck
Homo deus. Krótka historia jutra, Harari Yuval Noah, 2018, Wydawnictwo Literackie
Broń matematycznej zagłady, O'Neil Cathy, 2017, Wydawnictwo Naukowe PWN
„ŚWIAT NOWYCH TECHNOLOGII. CZY SZTUCZNA INTELIGENCJA ZDOMINUJE ŻYCIE CZŁOWIEKA?”, pod redakcją Danuta Morańska, Jadwiga Stawicka, Wacław Kubies; 2019, Oficyna Wydawnicza "Humanitas"
„Sztuczna inteligencja w prawie własności intelektualnej”, Adrian Niewęgłowski; 2021, Instytut Wymiaru Sprawiedliwości
„Sztuczna Inteligencja. Nieludzka, arcyludzka”, Aleksandra Przegalińska-Skierkowska, Paweł Oksanowicz, 2020, Społeczny Instytut Wydawniczy Znak
„Sztuczna inteligencja, blockchain, cyberbezpieczeństwo oraz dane osobowe : zagadnienia wybrane”, pod redakcją: Kinga Flaga-Gieruszyńska, Jacek Gołaczyński, Dariusz Szostek; 2019; Wydawnictwo C.H. Beck
Nadchodzi osobliwość. Kiedy człowiek przekroczy granice biologii, Kurzweil Ray, 2018, Kurhaus Publishing
Philosophy and Theory of Artificial Intelligence, Vincent C. Müller, 2012, Springer
Risks of Artificial Intelligence,Vincent C. Müller, 2016, Chapman and
Additional information
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