Virtual Learning Environment in Information Society 2600-DSdz3VLEen
The aim of the course is to foster students’ inclination toward lifelong learning and to present methods, techniques, and tools for learning based on electronic educational content. An additional objective is to build an attitude of respect for copyright law. Students should become familiar with modern e-learning technologies, methods of exploring online resources dedicated to searching for training content, as well as other aspects of e-learning and the implementation of virtual learning environments, including design, organizational, legal, and economic issues.
Course coordinators
Type of course
Mode
Learning outcomes
KNOWLEDGE:
The student defines the concept of the information society. – K_W01 (general knowledge about the information society)
The student knows and understands the significance of intellectual property and copyright. – K_W02 (knowledge of copyright law and intellectual property rights)
SKILLS:
Can use information technologies to acquire new knowledge and skills. – K_U01 (practical skills in using IT tools for learning and work)
Presents acquired knowledge and skills using information tools. – K_U02 (ability to effectively present knowledge using digital tools)
Has interpersonal communication skills, including in a multicultural environment. – K_U03 (communication and interpersonal skills in diverse cultural contexts)
K_U07 – (ability to independently use information technologies to solve problems, acquire knowledge, and improve competencies)
SOCIAL COMPETENCES:
Is willing to independently acquire and improve professional knowledge and skills. – K_K01 (readiness for self-education and professional development)
Is open to change. – K_K02 (openness to new situations and adaptability to change)
Is ready to solve tasks independently and creatively. – K_K03 (competence in independent and creative problem-solving)
Assessment criteria
The final project, along with several tasks assessing participation during classes, will allow students to accumulate partial points.
Graded assessment
A total of 100 points can be earned during the course, with the number of points determining the final grade:
• 0–50 points – grade 2
• 51–60 points – grade 3
• 61–70 points – grade 3.5
• 71–80 points – grade 4
• 81–90 points – grade 4.5
• 91–99 points – grade 5
• 100 points – grade 5!
The approximate distribution of points is as follows:
70% from the semester project
30% from points accumulated during classes for participation.
Bibliography
Ziemba E., Eisenbardt T. (2013). Systemy e-learningu wobec wyzwań rozwoju społeczeństwa informacyjnego. W: Informatyka@przyszłości. Red. W. Chmielarz, J. Kisielnicki, T. Parys, Wydawnictwo Naukowe Wydziału Zarządzania Uniwersytetu Warszawskiego, Warszawa, s. 75-91, ISBN 978-83-63926-16-6, ISBN 978-83-63926-17-3 (online).
Ziemba E., Eisenbardt T. (2013). Selected Directions of Virtual Learning Environments Development. In: ICT for Practice, M. Tvrdíková, J. Ministr (ed.), Ekonomicka Fakulta VSB-TU Ostrava, pp. 157-164, ISBN 978-80-248-3223-4.
Ziemba E., Eisenbardt T. (2014). User Acceptance of E-learning Technologies – E-learning Experts and E-learners’ Perspectives. In: US-China Education Review A. Volume 4, Number 9, September 2014 (Serial Number 40), pp. 589-602, ISSN 2161-623X.
Eisenbardt T. (2023). Intelligent Virtual Assistants and New Perspectives of Knowledge Acquisition. Proceedings of the 24th European Conference on Knowledge Management, ECKM 2023. DOI: https://doi.org/10.34190/eckm.24.1.1421