Business Game 2600-DSMz3GB
During the class students play business game requiring resource optimization, strategic and tactical planning as well as financial and human resource management.
The game requires from the students to be proficient in the topics from previous semester, with a special emphazis on: introduction to management, finances, psychology, strategic management and marketing.
After the initial module dedicated to familiarize paticipants with the game, students play in teams. After every round there is a summarizing discussion and a roundup of plans for the next rounds. If needed terms from abovementioned areas are being discussed and explained.
At the conlusion of the class a debriefing session is conducted with a summary of the results and factors influencing specific outcomes.
Every students writes an essay on the topic suggested by the lecturer.
Type of course
Mode
Course coordinators
Assessment criteria
50% - work during classes
25% - active participation in discussions
25% - essay
Bibliography
M. Łączyński, J. Niewiński Gry szkoleniowe. Praktyczny przewodnik. Wydawnictwo SHY 2013
M. Herger. Enterprise Gamification. Engaging people by letting them have fun. Amazon 2014
Additional information
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: