Innovative software 2500-EN-COG-F24
The classes are arranged in three stages. The first one is devoted to the organisation of the activities. The second stage is devoted to students' presentations of computer based projects while the third one consists of lectures devoted to the legal and economical issues related to running a business in informatics. The first stage would take 2-3 weeks, the second one up to the end of December while the third one would take place in the final month of the semester. The presentations in the second stage are given by teams that consist of either students of informatics (teams of 3 persons) or students of other majors (teams of up to 3 persons). Presentations given by teams from informatics will be interleaved with presentations of similar duration given by students of other majors. During the classes there is time devoted to discussion over the projects. This format would create a platform where ideas could be exchanged between different circles that take part in the subject. In the third part, until the beginning of the exam period, the task of students would be to formulate interdisciplinary projects that could form a basis of a potential start-up. The proposals should be formulated by teams with students of different majors. Project descriptions of length 5-10 pages would be submitted in January to a committee that would consist of representatives of informatics and other majors that take part in the organisation of the subjects. Until the end of winter exam session, a limited number of projects will be chosen, which can be mentored by our faculty members within the educational path Start-ups of the Faculty of Mathematics, Informatics and Mechanics. In addition, some of the classes in the third stage will be devoted to lectures concerning the legal and economical issues related to running a business in informatics.
Topics of the classes:
1. Introduction, rules, schedule of activities
2. Needs emerging from the surrounding environment and methods of answering to them
3. Making interviews
4. Business model canvas
5. Presentation of ideas - first round
6. Disruptive innovations
7. Presentation of ideas - second round, elements of idea evaluation
8. Prototype MVP design
9. Start-ups in Poland - overview
10.Demos of MVPs
11. Preparation of final reports
Type of course
Mode
Learning outcomes
Knowledge: the student
- knows the principles of starting and developing individual entrepreneurship related to computer science [K_W01];
understands the economic, legal and ethical conditions related to the activity in IT, research and teaching professions [K_W02];
knows the basic notions and principles of the industrial property protection and copyright law as well as the need of intellectual property management [K_W03];
- understands fundamental dilemmas of modern civilisation [K_W04].
Abilities: the student is able to
- communicate with diverse audiences on information technology topics; lead a debate; prepare a presentation or a scientific paper using information technology techniques [K_U01];
- plan and realize personal lifelong education goals and stimulate and direct other people in doing so [K_U03];
- direct the work of a team; cooperate with other people in teamwork and take up the leading role in teams [K_U04];
- formulate and test hypotheses related to simple research problems [K_U05].
Social competences: the student is ready to
- critically evaluate acquired knowledge and information [K_K01];
- recognize the significance of knowledge in solving cognitive and practical problems and the importance of consulting experts when difficulties arise in finding a self-devised solution [K_K02];
- think and act in an entrepreneurial way [K_K03];
- realize social obligations, inspire and organize activities for the benefit of social environment [K_K04];
- carry out computer projects aimed at the implementation of the public interest [K_K05];
- act responsibly in her/his professional role, taking into account the changes in social needs; develop the legacy and maintain the ethos of the profession; comply with, develop and promote professional ethics [K_K06].
Assessment criteria
30% of the final grade is for the activities during classes and 70% is for the final project proposal that includes a mock-up of the proposed application.
Additional information
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: