Animating within Interactive Exhibits 2300-MECN-AP
The aim of this course is to provide students with a comprehensive introduction to the specifics and requirements of animators operating in modern science centers and interactive museums. The course curriculum emphasizes both theoretical and practical aspects essential for professional animation in exhibition spaces, which serve as a platform for scientific communication and audience engagement, while also considering their cognitive independence and agency in the process of discovery and experience.
The course structure is based on three workshop modules:
1. Analysis of audience and institution needs and animator competencies. The first module is devoted to identifying and analyzing the motivations and expectations of science center visitors, as well as the strategic needs of the institutions themselves. Based on this analysis, participants will define and discuss key competencies that form the foundation of effective animation in interactive spaces.
2. Practical workshops on animation in exhibition spaces. The second module focuses on the practical understanding and application of various animation methods. Students will have the opportunity to develop their skills by experimenting with model solutions that allow them to engage and inspire a wide range of audiences in an interactive space.
3. Knowledge Validation Through Expert Meetings and Study Visits. The third module includes meetings with practitioners and study visits, which will allow participants to confront their acquired knowledge and ideas with the realities of their profession. This part of the program aims to deepen their understanding of the specifics of animator work and develop adaptive skills in the dynamic environment of educational institutions.
The classes are conducted in a workshop format, promoting active acquisition and testing of skills and integrating theoretical knowledge with professional practice.
Course coordinators
Type of course
Mode
Learning outcomes
In terms of knowledge, the graduate knows and understands:
1. Modern pedagogical approaches related to non-formal education, science popularization, and animation in science centers (K1_W01)
2. Principles of working with groups of visitors, group dynamics, and communication methods in the context of animation activities in interactive exhibition spaces (K1_W05)
3. How to create accessible and engaging activities for people with diverse educational and cultural needs in interactive spaces (K1_W08)
4. Basic ethical and legal principles regarding educational and animation work in cultural and scientific institutions (K1_W09)
In terms of skills, the graduate is able to:
1. Analyze and interpret concepts of non-formal education and science popularization in relation to animation activities (K1_U01)
2. Evaluate and utilize innovative educational solutions used in science centers, adapting them to different audiences (K1_U03)
3. Evaluate the quality of educational activities in science centers and propose solutions that take into account the needs of groups of visitors (K1_U04)
In terms of social competences, the graduate is ready to:
1. Reflect on their own knowledge and skills and develop them in response to changes in scientific education and animation (K1_K01)
2. Plan educational and animation activities in science centers, taking into account specialized and interdisciplinary knowledge (K1_K02)
3. Actively participate in social and cultural life, ensuring clear and polite communication (K1_K06)
Assessment criteria
• The assessment will be practical in nature. It will consist of a simulation of animator work, during which participants will lead a fragment of the interaction.
• Systematic engagement during all workshop blocks, active participation in exercises and discussions, and attendance at meetings with practitioners and study visits.